So Reece recently posted this:
http://www.frontlinegaming.org/2013/12/18/40k-tournament-format-and-the-future/ and for those who care about 40K even less than I do, he basically said:
- Comp sucks because it restricts what a player can bring (and is horribly inconsistent)
- Special rules (i.e random movement, magic fluxx, fog of war) suck because they take away models that a player paid points for,
- So maybe the way to even out discrepencies between lists is to fiddle with victory conditions.
I'm not sure that comp completely sucks as for example banning allies in 40K would be an excellent idea, but when looking at fantasy the idea of altering victory conditions does seem to have merit.
I started thinking up ideas about how this can be done in warhammer, and I am going to write them down here and now for your amusement. These are ideas for scenario victory conditions, not actual scenarios!
Haunted house, improve the supposedly unplayable scenario where the winner is the one that holds the building with
- Holding building is an extra 500 points
- Assualting the building makes it 50 points less valuable
This makes it so both players have to think more carefully about which unit holds the building, as putting your best unit in the building could allow your opponent to destroy the rest of your army. the 50 points less valuable thing allows an interesting use for larger units of weaker troops who have no hope of taking the building but could chew away at how valuable the building is.
Wheat from the chaffe (any or all of below),
- none core units count half for victory points
- core units only count half for vp
- player who killed largest unit (by wound count), gets 100VP bonus
- player who killed most expensive unit gets 100VP bonus
- killed most flyers (by wound count) +100VP
- killed most missile (or warmachine) units (by wound count) +100VP
First blood/Vandetta
- First/last unit (broad sense of the term) killed counts for double vp
- Player declares a unit (broad sense of the term) at the beginning of the game
Blitzkrieg
- Table quarters +100
- Enemy deployment zone +100
- Unit still in own deployment zone -25
- 4 objectives placed by players worth 100 each at end of game (uncontested)
- Cleanse style mission for Fantasy
Favor of the dark gods:
- Every miscast + 50 points
- Winning a challenge of any kind +50pts
- Winning a challenge against superior class champion < hero < lord +50 points per class
- Accepting challenge +25 points
Awards (nothing like best General...best painted)
Wins and losses DO NOT MATTER, as this makes all games meaningful, and solves the problem of having a "true winner" over 3 games, it does create the problem of possibly having someone go 3-0 and still not win
Chosen of Khorne: player who killed the most points of enemy models (i.e. Regardless of how much he had killed of his own)
General of the Empire: Player who had most objective points at the end of tournament
Architect of Fate: Player who gave up the least points (mission and killed) at the end of the game